Sonic 2 HD is an unofficial overhaul of SEGA’s franchise classic for the modern world. It is made for fans, by fans, with no financial gain whatsoever.
Face Sonic Machine
- The first nickel slot was created in 1893 by an inventor named Gustav Schultze, whose Horseshoes game paid two nickels if the wheel landed on one of ten horseshoes—customers got a free drink if they landed on a joker, and the remaining 14 out of 25 symbols were worth.
- One by one, the three slots stop by themselves after a few seconds, producing any three of the following images: The faces of Sonic (replaced by Knuckles in Sonic 2 + S&K) or Tails, 'ring', 'bar' and 'jackpot' icons and a picture of Eggman.
From the very beginning of the project, Sonic 2 HD has focused on maintaining the feel that has made Sonic the Hedgehog 2 a classic while using new tools to reimagine the original as it could have been were it made today. The game’s art direction reflects this, but Sonic 2 HD has also given equal attention to unseen essential elements in the physics and audio. The result of this is an unprecedented re-interpretation in high definition graphics, music and gameplay of Sonic 2, which continues to set quality standards to this day.
We firmly believe 2D artwork is the foundation of Sonic’s retro roots. With this in mind, our goal was to produce a similar shading style to the Japanese original concept artwork and set it in motion with hand-drawn animations. Now, 25 years after Sonic 2’s release, Sonic 2 HD can faithfully represent the original’s cast of characters and environments in a world where technology no longer imposes artistic limitations.
Progress
Sonic 2 Slot Machine Machines
Each player has a slot machine that counts down from 999 to 000 in about 10 seconds. The players must press to stop the reels before they go lower than 000, or they will be placed last by default. Whoever gets closest to 000 goes first, and whoever is furthest from 000 goes last.
Discover what’s completed, what we’re working on next, and our development progress videos and changelogs.
Staff
Learn more about the team that’s putting everything together. We’re quite a diverse group all for a strong passion for classic Sonic.
FAQ
Turbo Sonic Machines
Questions about the game, its development, troubleshooting, and more are answered here.